MAG
Number 256 for MAG became sign, after all to an exit of game developers did not miss possibility to remind the public what exactly in their on-line insurgent will battle huge number – 256! – virtual soldiers. The course of thought of founders is clear: time to so much people will converge on one battlefield, means, by itself there will be a real war atmosphere, and serial Battlefield with the “pity” thirty two players will strew a head ashes, and happy owners MAG will fill up e-mail of developers with thankful messages. But, as it was found out, all it is healthy only in the theory. In practice MAG has visually proved that atmosphere of original war, first of all, is necessary to the gamer. And for this purpose it is absolutely unessential to construct huge scenery and to drive two and a half hundred persons – the thought over balance, design of levels, the purposes and even an alignment of forces on start work where better.
The main trouble, as though wildly it sounded, is covered in scale of an event which that is completely not appreciable suddenly starts to irritate. In a standard mode of battle «128 on 128» pass as follows: two commands appear on the impressive sizes to a card, a problem of each of the parties clear – one defend key objects which here eight, others grasp. But it, so to say, a main objective, and on the way to it not bad to execute still pair of tens problems more small: to destroy means of air defence of the opponent which force down landing planes (otherwise to each player after death it is necessary to saw from a disembarkation index point), to undermine the battery covering from time to time with fire half of a card, to destroy bunkers and so on. All these purposes are in regular intervals disseminated on a card – be at war, a pier. But when the player appears for the first time in epicentre of so scale conflict feels some kind of a shock. To look immense distances open, around explosions already rattle, some tens persons dart off and somewhere run. Where the enemy – it is not clear what to do, in general, too. Having given in to a herd instinct, you direct behind everything, seconds through three you receive a bullet not clearly whence, you wait thirty seconds – a double two. Three. Four-five … “Having played” thus some times in succession, in fury you cut down a prefix and glasses you sup a valerian that though somehow to calm down. Notorious scale MAG has in practice turned back the present chaos that is why at the beginning here you are simply lost: the crowd of identical soldiers somewhere runs, at someone shoots, something somewhere blows up important, somewhere any storm, thus, apparently, anybody plainly does not understand what to do. Such entertainment, certainly, and is not necessary (all the same it would be desirable to do some fighting normally for nothing, instead of uselessly rushing on extensive territories) so the majority of gamers … very quietly play to itself in habitual, familiar for a long time modes where 32 same 32 or 64 persons fight! Why – it is clear. There both cards are more compact, and to the people not so it is a lot of, and with the purposes all is clear. Whether it achieved in Zipper Interactive?









