MAG

Number 256 for MAG became sign, after all to an exit of game developers did not miss possibility to remind the public what exactly in their on-line insurgent will battle huge number – 256! – virtual soldiers. The course of thought of founders is clear: time to so much people will converge on one battlefield, means, by itself there will be a real war atmosphere, and serial Battlefield with the “pity” thirty two players will strew a head ashes, and happy owners MAG will fill up e-mail of developers with thankful messages. But, as it was found out, all it is healthy only in the theory. In practice MAG has visually proved that atmosphere of original war, first of all, is necessary to the gamer. And for this purpose it is absolutely unessential to construct huge scenery and to drive two and a half hundred persons – the thought over balance, design of levels, the purposes and even an alignment of forces on start work where better.

The main trouble, as though wildly it sounded, is covered in scale of an event which that is completely not appreciable suddenly starts to irritate. In a standard mode of battle «128 on 128» pass as follows: two commands appear on the impressive sizes to a card, a problem of each of the parties clear – one defend key objects which here eight, others grasp. But it, so to say, a main objective, and on the way to it not bad to execute still pair of tens problems more small: to destroy means of air defence of the opponent which force down landing planes (otherwise to each player after death it is necessary to saw from a disembarkation index point), to undermine  the battery covering from time to time with fire half of a card, to destroy bunkers and so on. All these purposes are in regular intervals disseminated on a card – be at war, a pier. But when the player appears for the first time in epicentre of so scale conflict feels some kind of a shock. To look immense distances open, around explosions already rattle, some tens persons dart off and somewhere run. Where the enemy – it is not clear what to do, in general, too. Having given in to a herd instinct, you direct behind everything, seconds through three you receive a bullet not clearly whence, you wait thirty seconds – a double two. Three. Four-five … “Having played” thus some times in succession, in fury you cut down a prefix and glasses you sup a valerian that though somehow to calm down. Notorious scale MAG has in practice turned back the present chaos that is why at the beginning here you are simply lost: the crowd of identical soldiers somewhere runs, at someone shoots, something somewhere blows up important, somewhere any storm, thus, apparently, anybody plainly does not understand what to do. Such entertainment, certainly, and is not necessary (all the same it would be desirable to do some fighting normally for nothing, instead of uselessly rushing on extensive territories) so the majority of gamers … very quietly play to itself in habitual, familiar for a long time modes where 32 same 32 or 64 persons fight! Why – it is clear. There both cards are more compact, and to the people not so it is a lot of, and with the purposes all is clear. Whether it achieved in Zipper Interactive?

Alice in Wonderland

Alisa Kingsli, the heroine of a new film of Tima Burton, every day before a breakfast tried to believe in six improbable things. In the game made on motives of a picture, too it is enough  to provide this  with intellectual exercises at least for one morning.

So, the first improbable thing: from a cover of game Alice in Wonderland not so Alisa, and Mad Shljapnik looks at us with traces of a mercury poisoning on the person. Dzhonni Depp is, of course, more popular, than Mia Vasikovska, but without the help and will not guess that it it, instead of, say, Jury Kuklachev (in game, by the way, Bolvanshchik is for some reason similar just to the Russian clown-kotovoda). The queen is done, as it is known, by retinue – «Strange dragonflies» * were guided by probably, this ancient wisdom, creating the masterpiece. (* «strange dragonflies» – so the company-developer name, Etranges Libellules is translated.) Therefore here to you at once and the second improbable thing: for Alisu we will not play. Well, maybe, two times we will wave a sword – and all. In exchange our representatives in the Wonderland become the whole five heroes:the White abbit, the March Hare, the Sleepyhead and the Cheshire Cat (in a film many of them have names, but they to you all the same will tell nothing). A command as in Mass Effect 2, each new fighter for freedom («Down with a bloody witch gathers therein, and!» ), Actually, is a key to new territories. The March Hare possessing abilities to telekinesis, collects the broken doors in parts and pulls out them from the earth; the Cat can not only to become itself invisible, but also to show hidden (in particular, besides doors), and the focus of Shljapnika named “prospect”… It is the third improbable thing. I do not wish to spoil to you a surprise, but I will give a hint: echochrome. Consequences of application of “prospect” invariably surprise, and only one problem prevents to take pleasure in wonderful abilities of friends to the full. So, the fourth improbable thing – not puzzling puzzles. The abundance of riddles, of course, pleases – it would be a pity, if abilities of heroes were used only in fight. But each time when before you there is the next problem theoretically demanding presence under a hat of brains, authors go all out to prompt, what to do. It is necessary to press the Magic Button as interactive subjects will be illuminated by different colours only: the violet give in to telekinesis, dark blue – to manipulations in due course (to twist hands the Rabbit is able), yellow Shljapnik considers in the long term, and green the Cat can hide or show. Each interaction is fixed – if before us a faded floret the Rabbit can rejuvenate it, and, say, a whirlwind  under force only to stop. Telekinesis transfers things only from a point And to a point so to aim and the fallen off head of a statue at this world as in  it is impossible – it will automatically be fitted on an old place.

The highest concentration  – in the middle of game: focuses with reflexions and prospect, rooms-double-dealing fellows,  and  In the ending, alas, it is necessary to run much circles and to battle to the royal host, striving to drag off Alisu in the portals, as shades from ICO. To rescue it, however, simply though those who wish to throw down to itself an additional challenge, can try to take place fights with red knights, without losing any life. And here “rescue” of numerous chests with «improbable ideas» throws down a challenge unless to patience. Yes, on some of them it is necessary to apply  to credit, but all it is obvious before, what even it is boring – the Hare turning a chest can extract the hanging or dug treasure the Rabbit will stop, invisible the Cat will make visible… Having inserted into game banal and sad gathering of bonuses, Lyons  almost that have extended it from the rabbit hole in the world usual «hand-made articles on motives», but – the sixth improbable thing: From Alice in Wonderland till last moment you wait for surprises. Alas, they come to an end much earlier.

BioShock 2

Undoubtedly, many of you already and so know that to wait from BioShock 2 – returnings in underwater city Rapture in a suit of the Big Daddy. For very and very many already it is enough of one it to buy game. But if it is interesting to you, what it left in comparison with the ingenious predecessor, – read the review. Would you kindly?

Allow to declare first of all that if you yet have not passed first “Bioshock”, you do not have any justification. First, it – exemplary FPS with unique design, a plot, a gameplay and simply tremendous atmosphere. Secondly, in it the history of a birth and crash of a utopian society on which ruins narration BioShock 2 begins reveals, and for due perception of a sequal it is necessary to know, Andrew Rajan and that has led to crisis of its ideology was whom.

And, having passed the first part, you will know about the second practically all. That fact that the protagonist was replaced from almost normal person with the Big Daddy, the huge car of murder, practically has not affected in any way a gameplay – unless instead of an adjustable spanner the drill is nowadays used. Exactly the same as and earlier, we travel on ruins there is no time a blossoming city and we meet its inhabitants who have turned because of excessive hobby by gene updating in grotesque similarity of people – сплайсеров. They are afflicted АДАМом, a substance, allowing to operate evolution. For ADAM it is possible to get gene “upgrades” – плазмиды, granting various abilities (for example to be thrown by fire or to create the illusory double to distract enemies), and the tonics improving every possible characteristics (speed of breaking of protective systems, immunity to electric blows, survivability). ADAM – a resource rare, on road does not roll. Its specially trained girls – Small Sisters collect. And that them have not reached greedy сплайсеры, the Big Daddies are put to babes – such лоботомированные громилы in diving suits.

StarCraft II

tarCraft II is a rigid macroeconomic (fast рерол and development solve all) and the a bit reduced microcontrol, hits at units not so it is a lot of as it would be desirable. For an example it is possible to take . He dies much faster, than in Brood War. At once I will make a reservation that opinion on “death” of the microcontrol not absolutely truly. It is, but it is heavier. To believe in new , it is enough to see marauders running from cockroaches or  which play push&run.

While balance StarCraft II is that that is very heavy to beat off from раша if, of course, you do not change development strategy specially under aggressive style of the opponent. In respect of protection against such attacks it is more preferable which a successful combination of barracks and  create the whole fortification on all approaches to the base. Try !

At present serious claims to cards practically are not present, they are literally licked both in tactical and in the economic plan. However I have noticed a small disbalance in cards 2х2. Cards of type Twilight Fotress are not present more. Though such cards where bases of allies are face to face, allow to open all potential and to play in development.

Some years ago studio Clover has presented to us Okami (PS2, later – Wii) – it is impossible beautiful history about a she-wolf-goddess of Amaterasu. The Japanese game, and at all in anime stylistics – for a basis was traditional painting of the Country of a rising sun is taken. To the relatives and, perhaps, unique analogue Okami was considered The Legend of Zelda as Sigeru Mijamoto. Founders Okami already are not present on service Capcom (they have based studio Platunum and do Vanquish for Sega), but their business lives. Mitohide Esiro, producer Ace Attorney Investigations: Miles Edgeworth and Onimusha 2: Samurai’s Destiny, undertook to continue business of colleagues and to throw down a challenge of Mijamoto once again – now on a portable platform.

Okamiden we saw for Tokyo Game Show 2009, but the Japanese version to understand it has appeared uneasy. The another matter now – an English-speaking training mode quickly explains how to use new functions of the Heavenly brush. After all the hero in game besides that another (Chibiterasu, that is a cub of Amaterasu), so them also two. The pink-checked boy goes for a drive on a back at волчонка with an amusing sword, and it too can be operated. Only indirectly.

Unlike the first part, in Okamiden logic riddles became more, and it is less than action. At the first levels is as already familiar puzzles (to “finish” the broken bridge to get over on other party), and new. The matter is that Chibiterasu can throw off the partner from a back. For example, alone to run on an unreliable parapet which will fall under weight both. Or to send the little man forward – to press the button, to open a chest, to activate the lever. For this purpose it is enough to draw «the Heavenly brush» to the partner road. Becomes, as you guess,  Applications for a brush, as before, set. Stirs a stone on road? An angry stroke saw it half-and-half? The landscape spoils the dried up tree? , and it will suddenly turn back a blossoming Oriental cherry. And if on a wall the sun,  – and it  in glory of Amaterasu is engraved.

Fights, however, too are. Wolf  starts up in enemies a disk (they can break subjects) button A, and in special cases crosses out reptiles.  As a rule, monsters are visible at level at once, but sometimes (it is very rare, the truth!) Chibiterasu will come across on random encounter – just as in JRPG long-term prescription! As the producer explains, it does not allow to the gamer absolutely to relax. And that was smoothed out by level, and walk safely – will not go. Is in game and bosses, but, as well as in The Legend of Zelda, to be measured with them it is necessary not life rulers, and intelligence. As a matter of fact, one walking logic riddle, instead of fight.