<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>NFM Games</title>
	<atom:link href="http://nfmgames.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://nfmgames.com</link>
	<description></description>
	<lastBuildDate>Tue, 11 May 2010 11:37:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>MAG</title>
		<link>http://nfmgames.com/?p=224</link>
		<comments>http://nfmgames.com/?p=224#comments</comments>
		<pubDate>Tue, 11 May 2010 11:30:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[WII]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=224</guid>
		<description><![CDATA[Number 256 for MAG became sign, after all to an exit of game developers did not miss possibility to remind the public what exactly in their on-line insurgent will battle huge number – 256! – virtual soldiers. The course of thought of founders is clear: time to so much people will converge on one battlefield, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/mag_00.w500.jpg"><img class="aligncenter size-medium wp-image-223" title="mag_00.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/mag_00.w500-300x150.jpg" alt="" width="300" height="150" /></a>Number 256 for MAG became sign, after all to an exit of game developers did not miss possibility to remind the public what exactly in their on-line insurgent will battle huge number – 256! – virtual soldiers. The course of thought of founders is clear: time to so much people will converge on one battlefield, means, by itself there will be a real war atmosphere, and serial Battlefield with the &#8220;pity&#8221; thirty two players will strew a head ashes, and happy owners MAG will fill up e-mail of developers with thankful messages. But, as it was found out, all it is healthy only in the theory. In practice MAG has visually proved that atmosphere of original war, first of all, is necessary to the gamer. And for this purpose it is absolutely unessential to construct huge scenery and to drive two and a half hundred persons – the thought over balance, design of levels, the purposes and even an alignment of forces on start work where better.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/58789.jpg"><img class="aligncenter size-medium wp-image-225" title="58789" src="http://nfmgames.com/wp-content/uploads/2010/05/58789-300x89.jpg" alt="" width="300" height="89" /></a>The main trouble, as though wildly it sounded, is covered in scale of an event which that is completely not appreciable suddenly starts to irritate. In a standard mode of battle «128 on 128» pass as follows: two commands appear on the impressive sizes to a card, a problem of each of the parties clear – one defend key objects which here eight, others grasp. But it, so to say, a main objective, and on the way to it not bad to execute still pair of tens problems more small: to destroy means of air defence of the opponent which force down landing planes (otherwise to each player after death it is necessary to saw from a disembarkation index point), to undermine  the battery covering from time to time with fire half of a card, to destroy bunkers and so on. All these purposes are in regular intervals disseminated on a card – be at war, a pier. But when the player appears for the first time in epicentre of so scale conflict feels some kind of a shock. To look immense distances open, around explosions already rattle, some tens persons dart off and somewhere run. Where the enemy – it is not clear what to do, in general, too. Having given in to a herd instinct, you direct behind everything, seconds through three you receive a bullet not clearly whence, you wait thirty seconds – a double two. Three. Four-five … &#8220;Having played&#8221; thus some times in succession, in fury you cut down a prefix and glasses you sup a valerian that though somehow to calm down. Notorious scale MAG has in practice turned back the present chaos that is why at the beginning here you are simply lost: the crowd of identical soldiers somewhere runs, at someone shoots, something somewhere blows up important, somewhere any storm, thus, apparently, anybody plainly does not understand what to do. Such entertainment, certainly, and is not necessary (all the same it would be desirable to do some fighting normally for nothing, instead of uselessly rushing on extensive territories) so the majority of gamers … very quietly play to itself in habitual, familiar for a long time modes where 32 same 32 or 64 persons fight! Why – it is clear. There both cards are more compact, and to the people not so it is a lot of, and with the purposes all is clear. Whether it achieved in Zipper Interactive?</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=224</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Alice in Wonderland</title>
		<link>http://nfmgames.com/?p=220</link>
		<comments>http://nfmgames.com/?p=220#comments</comments>
		<pubDate>Fri, 07 May 2010 11:48:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[WII]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=220</guid>
		<description><![CDATA[Alisa Kingsli, the heroine of a new film of Tima Burton, every day before a breakfast tried to believe in six improbable things. In the game made on motives of a picture, too it is enough  to provide this  with intellectual exercises at least for one morning.
So, the first improbable thing: from a cover of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/alice_in_wonderland_00.w500.jpg"><img class="aligncenter size-medium wp-image-219" title="alice_in_wonderland_00.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/alice_in_wonderland_00.w500-300x165.jpg" alt="" width="300" height="165" /></a>Alisa Kingsli, the heroine of a new film of Tima Burton, every day before a breakfast tried to believe in six improbable things. In the game made on motives of a picture, too it is enough  to provide this  with intellectual exercises at least for one morning.</p>
<p>So, the first improbable thing: from a cover of game Alice in Wonderland not so Alisa, and Mad Shljapnik looks at us with traces of a mercury poisoning on the person. Dzhonni Depp is, of course, more popular, than Mia Vasikovska, but without the help and will not guess that it it, instead of, say, Jury Kuklachev (in game, by the way, Bolvanshchik is for some reason similar just to the Russian clown-kotovoda). The queen is done, as it is known, by retinue – «Strange dragonflies» * were guided by probably, this ancient wisdom, creating the masterpiece. (* «strange dragonflies» – so the company-developer name, Etranges Libellules is translated.) Therefore here to you at once and the second improbable thing: for Alisu we will not play. Well, maybe, two times we will wave a sword – and all. In exchange our representatives in the Wonderland become the whole five heroes:the White abbit, the March Hare, the Sleepyhead and the Cheshire Cat (in a film many of them have names, but they to you all the same will tell nothing). A command as in Mass Effect 2, each new fighter for freedom («Down with a bloody witch gathers therein, and!» ), Actually, is a key to new territories. The March Hare possessing abilities to telekinesis, collects the broken doors in parts and pulls out them from the earth; the Cat can not only to become itself invisible, but also to show hidden (in particular, besides doors), and the focus of Shljapnika named &#8220;prospect&#8221;&#8230; It is the third improbable thing. I do not wish to spoil to you a surprise, but I will give a hint: echochrome. Consequences of application of &#8220;prospect&#8221; invariably surprise, and only one problem prevents to take pleasure in wonderful abilities of friends to the full. So, the fourth improbable thing – not puzzling puzzles. The abundance of riddles, of course, pleases – it would be a pity, if abilities of heroes were used only in fight. But each time when before you there is the next problem theoretically demanding presence under a hat of brains, authors go all out to prompt, what to do. It is necessary to press the Magic Button as interactive subjects will be illuminated by different colours only: the violet give in to telekinesis, dark blue – to manipulations in due course (to twist hands the Rabbit is able), yellow Shljapnik considers in the long term, and green the Cat can hide or show. Each interaction is fixed – if before us a faded floret the Rabbit can rejuvenate it, and, say, a whirlwind  under force only to stop. Telekinesis transfers things only from a point And to a point so to aim and the fallen off head of a statue at this world as in  it is impossible – it will automatically be fitted on an old place.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/sdsdsds.jpg"><img class="aligncenter size-medium wp-image-221" title="sdsdsds" src="http://nfmgames.com/wp-content/uploads/2010/05/sdsdsds-300x207.jpg" alt="" width="300" height="207" /></a></p>
<p>The highest concentration  – in the middle of game: focuses with reflexions and prospect, rooms-double-dealing fellows,  and  In the ending, alas, it is necessary to run much circles and to battle to the royal host, striving to drag off Alisu in the portals, as shades from ICO. To rescue it, however, simply though those who wish to throw down to itself an additional challenge, can try to take place fights with red knights, without losing any life. And here &#8220;rescue&#8221; of numerous chests with «improbable ideas» throws down a challenge unless to patience. Yes, on some of them it is necessary to apply  to credit, but all it is obvious before, what even it is boring – the Hare turning a chest can extract the hanging or dug treasure the Rabbit will stop, invisible the Cat will make visible&#8230; Having inserted into game banal and sad gathering of bonuses, Lyons  almost that have extended it from the rabbit hole in the world usual «hand-made articles on motives», but – the sixth improbable thing: From Alice in Wonderland till last moment you wait for surprises. Alas, they come to an end much earlier.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=220</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioShock 2</title>
		<link>http://nfmgames.com/?p=215</link>
		<comments>http://nfmgames.com/?p=215#comments</comments>
		<pubDate>Thu, 06 May 2010 07:21:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=215</guid>
		<description><![CDATA[Undoubtedly, many of you already and so know that to wait from BioShock 2 – returnings in underwater city Rapture in a suit of the Big Daddy. For very and very many already it is enough of one it to buy game. But if it is interesting to you, what it left in comparison with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/bioshock_2_00.w500.jpg"><img class="aligncenter size-medium wp-image-216" title="bioshock_2_00.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/bioshock_2_00.w500-300x180.jpg" alt="" width="300" height="180" /></a>Undoubtedly, many of you already and so know that to wait from BioShock 2 – returnings in underwater city Rapture in a suit of the Big Daddy. For very and very many already it is enough of one it to buy game. But if it is interesting to you, what it left in comparison with the ingenious predecessor, – read the review. Would you kindly?</p>
<p>Allow to declare first of all that if you yet have not passed first &#8220;Bioshock&#8221;, you do not have any justification. First, it – exemplary FPS with unique design, a plot, a gameplay and simply tremendous atmosphere. Secondly, in it the history of a birth and crash of a utopian society on which ruins narration BioShock 2 begins reveals, and for due perception of a sequal it is necessary to know, Andrew Rajan and that has led to crisis of its ideology was whom.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/7894569.jpg"><img class="aligncenter size-medium wp-image-217" title="7894569" src="http://nfmgames.com/wp-content/uploads/2010/05/7894569-300x88.jpg" alt="" width="300" height="88" /></a>And, having passed the first part, you will know about the second practically all. That fact that the protagonist was replaced from almost normal person with the Big Daddy, the huge car of murder, practically has not affected in any way a gameplay – unless instead of an adjustable spanner the drill is nowadays used. Exactly the same as and earlier, we travel on ruins there is no time a blossoming city and we meet its inhabitants who have turned because of excessive hobby by gene updating in grotesque similarity of people – сплайсеров. They are afflicted АДАМом, a substance, allowing to operate evolution. For ADAM it is possible to get gene &#8220;upgrades&#8221; – плазмиды, granting various abilities (for example to be thrown by fire or to create the illusory double to distract enemies), and the tonics improving every possible characteristics (speed of breaking of protective systems, immunity to electric blows, survivability). ADAM – a resource rare, on road does not roll. Its specially trained girls – Small Sisters collect. And that them have not reached greedy сплайсеры, the Big Daddies are put to babes – such лоботомированные громилы in diving suits.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=215</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>StarCraft II</title>
		<link>http://nfmgames.com/?p=211</link>
		<comments>http://nfmgames.com/?p=211#comments</comments>
		<pubDate>Wed, 05 May 2010 11:56:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=211</guid>
		<description><![CDATA[tarCraft II is a rigid macroeconomic (fast рерол and development solve all) and the a bit reduced microcontrol, hits at units not so it is a lot of as it would be desirable. For an example it is possible to take . He dies much faster, than in Brood War. At once I will make [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/starcraft_2_art_7.w500.jpg"><img class="aligncenter size-medium wp-image-210" title="starcraft_2_art_7.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/starcraft_2_art_7.w500-300x127.jpg" alt="" width="300" height="127" /></a>tarCraft II is a rigid macroeconomic (fast рерол and development solve all) and the a bit reduced microcontrol, hits at units not so it is a lot of as it would be desirable. For an example it is possible to take . He dies much faster, than in Brood War. At once I will make a reservation that opinion on &#8220;death&#8221; of the microcontrol not absolutely truly. It is, but it is heavier. To believe in new , it is enough to see marauders running from cockroaches or  which play push&amp;run.</p>
<p>While balance StarCraft II is that that is very heavy to beat off from раша if, of course, you do not change development strategy specially under aggressive style of the opponent. In respect of protection against such attacks it is more preferable which a successful combination of barracks and  create the whole fortification on all approaches to the base. Try !</p>
<p>At present serious claims to cards practically are not present, they are literally licked both in tactical and in the economic plan. However I have noticed a small disbalance in cards 2х2. Cards of type Twilight Fotress are not present more. Though such cards where bases of allies are face to face, allow to open all potential and to play in development.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/7777.jpg"><img class="aligncenter size-medium wp-image-212" title="7777" src="http://nfmgames.com/wp-content/uploads/2010/05/7777-300x97.jpg" alt="" width="300" height="97" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=211</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://nfmgames.com/?p=205</link>
		<comments>http://nfmgames.com/?p=205#comments</comments>
		<pubDate>Tue, 04 May 2010 08:17:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[WII]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=205</guid>
		<description><![CDATA[Some years ago studio Clover has presented to us Okami (PS2, later – Wii) – it is impossible beautiful history about a she-wolf-goddess of Amaterasu. The Japanese game, and at all in anime stylistics – for a basis was traditional painting of the Country of a rising sun is taken. To the relatives and, perhaps, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/okamiden_intro.w500.jpg"><img class="aligncenter size-medium wp-image-204" title="okamiden_intro.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/okamiden_intro.w500-300x166.jpg" alt="" width="300" height="166" /></a>Some years ago studio Clover has presented to us Okami (PS2, later – Wii) – it is impossible beautiful history about a she-wolf-goddess of Amaterasu. The Japanese game, and at all in anime stylistics – for a basis was traditional painting of the Country of a rising sun is taken. To the relatives and, perhaps, unique analogue Okami was considered The Legend of Zelda as Sigeru Mijamoto. Founders Okami already are not present on service Capcom (they have based studio Platunum and do Vanquish for Sega), but their business lives. Mitohide Esiro, producer Ace Attorney Investigations: Miles Edgeworth and Onimusha 2: Samurai&#8217;s Destiny, undertook to continue business of colleagues and to throw down a challenge of Mijamoto once again – now on a portable platform.</p>
<p>Okamiden we saw for Tokyo Game Show 2009, but the Japanese version to understand it has appeared uneasy. The another matter now – an English-speaking training mode quickly explains how to use new functions of the Heavenly brush. After all the hero in game besides that another (Chibiterasu, that is a cub of Amaterasu), so them also two. The pink-checked boy goes for a drive on a back at волчонка with an amusing sword, and it too can be operated. Only indirectly.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/4568.jpg"><img class="aligncenter size-medium wp-image-206" title="4568" src="http://nfmgames.com/wp-content/uploads/2010/05/4568-300x114.jpg" alt="" width="300" height="114" /></a>Unlike the first part, in Okamiden logic riddles became more, and it is less than action. At the first levels is as already familiar puzzles (to &#8220;finish&#8221; the broken bridge to get over on other party), and new. The matter is that Chibiterasu can throw off the partner from a back. For example, alone to run on an unreliable parapet which will fall under weight both. Or to send the little man forward – to press the button, to open a chest, to activate the lever. For this purpose it is enough to draw «the Heavenly brush» to the partner road. Becomes, as you guess,  Applications for a brush, as before, set. Stirs a stone on road? An angry stroke saw it half-and-half? The landscape spoils the dried up tree? , and it will suddenly turn back a blossoming Oriental cherry. And if on a wall the sun,  – and it  in glory of Amaterasu is engraved.</p>
<p>Fights, however, too are. Wolf  starts up in enemies a disk (they can break subjects) button A, and in special cases crosses out reptiles.  As a rule, monsters are visible at level at once, but sometimes (it is very rare, the truth!) Chibiterasu will come across on random encounter – just as in JRPG long-term prescription! As the producer explains, it does not allow to the gamer absolutely to relax. And that was smoothed out by level, and walk safely – will not go. Is in game and bosses, but, as well as in The Legend of Zelda, to be measured with them it is necessary not life rulers, and intelligence. As a matter of fact, one walking logic riddle, instead of fight.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=205</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spec Ops: The Line</title>
		<link>http://nfmgames.com/?p=200</link>
		<comments>http://nfmgames.com/?p=200#comments</comments>
		<pubDate>Mon, 03 May 2010 14:41:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=200</guid>
		<description><![CDATA[
It is completely not surprising that memoirs on serial Spec Ops were erased from the memory the majority of gamers including those who personally saw or even tried these games. The occasion to play last time was already eight years ago when on PlayStation there was nothing a remarkable hand-made article with subtitle Airborne Commando, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/spec_ops_the_line_00.w500.jpg"><img class="aligncenter size-medium wp-image-202" title="spec_ops_the_line_00.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/spec_ops_the_line_00.w500-300x151.jpg" alt="" width="300" height="151" /></a></p>
<p>It is completely not surprising that memoirs on serial Spec Ops were erased from the memory the majority of gamers including those who personally saw or even tried these games. The occasion to play last time was already eight years ago when on PlayStation there was nothing a remarkable hand-made article with subtitle Airborne Commando, inherited unless the name, but not advantages of the original. But the serial not always vegetated at a console bottom – in the last century disks on a cover dispersed from members of spetsnaz not because them distributed in loading to shaving machine tools. In 1998 year has been let out Spec Ops: Rangers Lead The Way, literally shown road and Tom Clancy’s Rainbow Six, and Delta Force, and to other tactical shooters to light commercially successful future. Has specified – and itself has gone some other way, not promising anything good, and by then as in the name there was figure &#8220;2&#8243;, command has decided to curtail operation, and about Spec Ops all next years were recollected only by the Russian children who were successively buying up piracy disks foron the Top crust. There is no need to grieve about it – would be to regret for what: only one of eight games is worthy. The amendment: now two of nine.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/gggames1.bmp"><img class="aligncenter size-full wp-image-199" title="gggames1" src="http://nfmgames.com/wp-content/uploads/2010/05/gggames1.bmp" alt="" /></a>Not clearly, why developers from Yager have decided to address to the become obsolete serial, especially, judging by seen to revive it in an old appearance they and do not plan, designing game absolutely in other key. Most likely, it 2K has unexpectedly recollected that owns the rights to licence Spec Ops, and has decided to give a brand not to very skilled Germans, reserving eminent serials for more venerable commands. Nevertheless, to let out games under aegis 2K Games is not &#8220;Forerunners&#8221; for &#8220;Russobit TH&#8221; to do: here professionalism, modern technologies and quality is necessary. It turns out that at Yager it is all is. And consequently new Spec Ops is not half-hour vigil over a tactical card and multistage orders, and the fast, cinematic insurgent in whom, yes, as well as in old, leading roles are given members of spetsnaz. Moreover, here faceless supernumeraries become high-grade heroes, with recognised appearance, characters and voices (for  will speak Nolan Nort which have sounded Desmonda Majlsa in Assassin’s Creed) – and as developers promise, characters will vary both outwardly, and internally on a game course, no less than your relation to them.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=200</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Splinter Cell: Conviction</title>
		<link>http://nfmgames.com/?p=194</link>
		<comments>http://nfmgames.com/?p=194#comments</comments>
		<pubDate>Sat, 01 May 2010 08:39:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[WII]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=194</guid>
		<description><![CDATA[Fascinating plot also it is masterful the written out characters never were listed advantages Splinter Cell. Actually, except Sam Fisher there and to look there was nothing. But Splinter Cell: Conviction already meets us rather good history: with a great lot of the fine details, interesting heroes and a total absence irritating нестыковок. The scenario [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/20100426152841_splinter-cell-conviction-intro.w500.jpg"><img class="aligncenter size-medium wp-image-195" title="20100426152841_splinter-cell-conviction-intro.w500" src="http://nfmgames.com/wp-content/uploads/2010/05/20100426152841_splinter-cell-conviction-intro.w500-300x129.jpg" alt="" width="300" height="129" /></a>Fascinating plot also it is masterful the written out characters never were listed advantages Splinter Cell. Actually, except Sam Fisher there and to look there was nothing. But Splinter Cell: Conviction already meets us rather good history: with a great lot of the fine details, interesting heroes and a total absence irritating нестыковок. The scenario is submitted in shape флэшбеков, and in a role of the story-teller Victor Kost, Fisher&#8217;s former colleague and in combination its close friend and the colleague acts. All begins after three years after events Double Agent, on Malta where Sam is called by Anna Grimsdottir, in the past the expert in technical questions «Third echelon», and nowadays – one of bosses of the organisation. She informs that on Fisher hunting is conducted and it urgently should be on the lam. It will be found out later that the daughter of the protagonist is live, and history with its tragical  destruction – no more than a performance. So all that bosh with which us fed in trailers – on-kodzimovski successful dodge from outside developers, and &#8220;crusade&#8221; the hero arranges not from revenge, and for the sake of rescue of the child. The main advantage of subject peripetias of the project is their interrelation with serial back issues. Conviction not simply sorts things out, but also forces to look at past events under other corner, and it is expensive costs.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/05/1games8.jpg"><img class="aligncenter size-medium wp-image-196" title="1games8" src="http://nfmgames.com/wp-content/uploads/2010/05/1games8-300x89.jpg" alt="" width="300" height="89" /></a><strong>As bequeathed Born and Bauer</strong></p>
<p>Already on a demo about which we wrote earlier, it was clear:  to the stealth-mechanic in Conviction simply there was no place. There are no visibility and noise indicators, there is no restriction on lifted alarms because alarms does not remain, and even the hero will receive trademark glasses of night vision only in the ending. Conformists after these lines for certain will want to make ritual suicide, and in vain!</p>
<p>It is &#8220;less&#8221; – not always means worse&#8221;. Old as the world a principle is based On this game process Conviction. Yes, under a knife those elements of a gameplay which were considered as the traditional for a series have gone. But, in my opinion, Splinter Cell from it only has won. What for on some minutes to wait for the enemy? What for to hide corpses, if them and so nobody will find? At last, what for a heap гаджетов, when you – the most killing weapon on the Earth?</p>
<p>Ideology Conviction is cast by the trilogy about Jayson Born and a serial «24 hours». There is a hero, there is an environment, and there is a purpose which is necessary for executing. How to operate – as you please. There is no stealth more, there is no action, there is no adventure game – they have merged together in a mad cocktail, and only on you depends, under what recipe it will be mixed.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=194</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monster Hunter Tri</title>
		<link>http://nfmgames.com/?p=189</link>
		<comments>http://nfmgames.com/?p=189#comments</comments>
		<pubDate>Fri, 30 Apr 2010 12:50:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[WII]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=189</guid>
		<description><![CDATA[It is possible to laugh as much as necessary over strangeness of Japanese, but it is necessary to recognise that when speech comes about rather original games, here they will give hundred points of odds as to Europeans, and the Yankee. Serial Monster Hunter – one of the freshest proofs of this thesis. In the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/04/monster_hunter_00.w500.jpg"><img class="aligncenter size-medium wp-image-190" title="monster_hunter_00.w500" src="http://nfmgames.com/wp-content/uploads/2010/04/monster_hunter_00.w500-300x163.jpg" alt="" width="300" height="163" /></a>It is possible to laugh as much as necessary over strangeness of Japanese, but it is necessary to recognise that when speech comes about rather original games, here they will give hundred points of odds as to Europeans, and the Yankee. Serial Monster Hunter – one of the freshest proofs of this thesis. In the homeland a series has attracted at once to players, and new parts left one for another, but the very first has reached us only (and the most unsuccessful). And here more recently – after several years of working out, hundreds hours of polishing and debugging – light has seen Monster Hunter Tri which urged to deduce once and for all the project from the category «not for all» in a mainstream channel. Right now thousand Europeans storm game servers, trying to understand, than hunting for monsters so was looked to Japanese.</p>
<p>The first, than Monster Hunter Tri really bribes, – huge, living by own rules and laws the world. In it there is a ecosystem, food chains and in general much from this that we can observe on channel Discovery. Interaction of animals among themselves is very interestingly arranged – mutual relations of the senior generations with younger have especially gone right. Moreover, any other Wii-game can envy beauty of the local world, and on &#8220;the senior&#8221; consoles far not each project looks as abruptly. All – from the night sky covered мириадами of stars, to snow-covered mountain ridges and a sea-bottom – looks phenomenally. In comparison with the previous parts, it is the present break for a serial.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/04/games81.jpg"><img class="aligncenter size-medium wp-image-191" title="games8" src="http://nfmgames.com/wp-content/uploads/2010/04/games81-300x89.jpg" alt="" width="300" height="89" /></a><strong>Online and single – friends for ever</strong><a href="http://nfmgames.com/wp-content/uploads/2010/04/games81.jpg"></a></p>
<p>Usually single and multiuser modes are actually two different games under one roof, but MHT by the way destroys this stereotype: online and a single henceforth – a single whole. Before beginning grandiose travel, it is necessary to get a uniform account for both modes and to create the character. Appearance options are various enough, but to create rather nice hero – a difficult task. After all preparatory procedures you will appear in Mogo – the small village located on an ocean coast. Here your way from &#8220;green&#8221; неумехи to the professional hunter also will begin.</p>
<p>To begin passage it is better all alone: will easy be pumped over, will collect the worthy complete set of the reservation, will choose the weapon to taste, and also will adapt to the chamber and management. And if to management no serious claims are present (especially when play by means of &#8220;the classical&#8221; Wii-controller) the chamber aims to get stuck in the nearest wall.</p>
<p>Having finished the hero to the necessary standard, it is possible to leave safely on on-line open spaces, the blessing developers have made all from them depending that network game was as much as possible comfortable. 26 servers (to 2000 players on everyone) with division playing on level of skill and game preferences are at present started. There are servers for beginners and experts, for fans of command game and lonely wolves – in general, the place will be all. As well as in the previous games of a series, online is realised differently, than in classical MMORPG. You choose a server, then a certain part of a city, and already in it – party which would like to join (or simply form own team). At the expense of constant alternation of a single and online game at all does not bother. At first you master game elements in a single mode, then try the forces in a multiplayer, then again come back in a single for prorolling of the hero etc. on a circle.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=189</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://nfmgames.com/?p=186</link>
		<comments>http://nfmgames.com/?p=186#comments</comments>
		<pubDate>Fri, 23 Apr 2010 10:30:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=186</guid>
		<description><![CDATA[The first part Dead Rising was born from simple idea. Time Xbox 360 – the console of new generation on one screen it is possible to collect much, is a lot of zombie. Already cheerfully, the truth? Already then round a simple idea the big, integral, original game, in something Romero reminding films was built. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/04/punchout.w500.jpg"><img class="aligncenter size-medium wp-image-185" title="punchout.w500" src="http://nfmgames.com/wp-content/uploads/2010/04/punchout.w500-300x168.jpg" alt="" width="300" height="168" /></a>The first part Dead Rising was born from simple idea. Time Xbox 360 – the console of new generation on one screen it is possible to collect much, is a lot of zombie. Already cheerfully, the truth? Already then round a simple idea the big, integral, original game, in something Romero reminding films was built. Like you would chop off heads of the zombie, you try to disappear from them, and actually – you are at war with human greed and nonsense.</p>
<p>Working out Dead Rising 2 – for a long time any more a secret, we saw it behind closed doors for Tokyo Game Show 2009, but till now to the press showed only small and not the most important slices of game – for example, absolutely mad multiplayer stylised under teleshow. There was a sensation that the normal single both at all will not be, and to please to fashion Dead Rising 2 will leave in full online. Fortunately, it has not occurred.</p>
<p>To begin with on Captivate 2010 have shown cutting from subject rollers of game to prove: in Dead Rising 2 there are dialogues and dramatic situations. All that we have got used to see in modern adventure insurgents. In practice, however, the effect from tearful scenes can be a miscellaneous. The protagonist, Chak, wanders on shopping centre and without effort can &#8220;borrow&#8221; clothes and accessories from the crushed shops. It looks usually, h&#8217;m, ridiculously (up to maiden jeans шортиков and pink топа from under which the hairy breast looks through), and after all the external shape of the hero remains and in subject scenes. The look at it, can, and correct in all cases, but here unprofitable the red nose and a ridiculous cap give to remarks … alternative sounding. The second curious supervision: in subject rollers game persistently maintains that Japanese name фансервисом. Two beauties have stolen girl-friend Chaka from night club, and at the same time have solved also with it to fight? Be assured – the chamber will snatch out the most tasty foreshortenings of delights of girls, and all their gestures will as much as possible провокационны. Almost Bayonetta, but is easier, ordinarier. Well, that was to lose to producers, after all because of unknown level of cruelty game and so will receive in all regions a rating 18+ … Ah yes, actually the history narrates about the villains, standing up for tragedy (the next case of mass transformation of people in the zombie), and Capcom plans to let out on Xbox 360 paid addition Dead Rising 2: Case Zero.<br />
<a href="http://nfmgames.com/wp-content/uploads/2010/04/games21.jpg"><img class="aligncenter size-medium wp-image-187" title="games21" src="http://nfmgames.com/wp-content/uploads/2010/04/games21-300x91.jpg" alt="" width="300" height="91" /></a>As well as in the first part, game action is developed in real time. Therefore if you are not in time on a meeting with the partner (do not forget to look at the watch), it can eat simply. But while to рандеву remains half an hour, it is possible to wander simply on huge shopping centre, to look for useful subjects and, of course, to kill as much as possible zombie. The more effectively kill – the more points. The improvised weapon can be found not simply, but also to design most. The baseball bat plus a box of nails – turns out шипованная палица. Try the most improbable combinations: a rake and the automobile accumulator, the radio-controlled helicopter and dynamite. My favourite variant: a huge toy bear and the automatic machine. Has put such robot-murderer in the middle of a hall, and it starts to scribble at once on the zombie on the left and to the right. As will interrupt everything, the bear can be transferred on a new place. And so cartridges will not come to an end yet. It is possible to observe of it from a safe place, похрустывая попкорном. By the way, there is no guarantee of that hardly collected вундервафля it will appear effective. The helmet with a drill looks fine, but you should chase the one and only zombie to put on to it this miracle a head and to take pleasure in result. Bach – also have decapitated. Зрелищно, and points drip. Here only by this time friends of the walking dead person by all means погрызут to you a life ruler. And the electroguitar with the amplifier deafens enemies around, but does not kill (such sending to Brutal Legend, by the way). Is in game and economic system. Collect dollars (for example, breaking cash registers) – on them it is possible to buy the ready and most powerful weapon (if is lazy to search/design most) from black dealers.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=186</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prince of Persia: Forgotten Sands</title>
		<link>http://nfmgames.com/?p=179</link>
		<comments>http://nfmgames.com/?p=179#comments</comments>
		<pubDate>Thu, 22 Apr 2010 10:34:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[WII]]></category>
		<category><![CDATA[X-BOX]]></category>

		<guid isPermaLink="false">http://nfmgames.com/?p=179</guid>
		<description><![CDATA[Unwritten rules of the entertaining industry say: do not catch at two impracticable has put simultaneously – do not undertake to create in the Hollywood pavilions at once both a film blockbuster, and game, to it devoted. And undertaken – do not speak гоп, yet you will not jump.
The next attempt to overcome unpleasant tradition, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nfmgames.com/wp-content/uploads/2010/04/prince_of_persia.jpg"><img class="aligncenter size-medium wp-image-178" title="prince_of_persia" src="http://nfmgames.com/wp-content/uploads/2010/04/prince_of_persia-300x168.jpg" alt="" width="300" height="168" /></a>Unwritten rules of the entertaining industry say: do not catch at two impracticable has put simultaneously – do not undertake to create in the Hollywood pavilions at once both a film blockbuster, and game, to it devoted. And undertaken – do not speak гоп, yet you will not jump.</p>
<p>The next attempt to overcome unpleasant tradition, is undertaken by real masters of the business – the Hollywood producer Dzherri Brukhajmer and recognised pros from Ubisoft Montreal. The shot a doublet on purses of admirers of popular serial Prince of Persia is expected already in second half of May: at first on counters of shops there will be game Prince of Persia: Forgotten Sands, and in two weeks in world hire there is a film «the Prince of Persia: time Sand».</p>
<p>Despite the fact that what at both names there is a word «sands», child Ubisoft Montreal does not try to pretend to be «game on motives of a film», more likely on the contrary. The matter is that Mike Njuella&#8217;s picture is already constructed on a material of the first part of the trilogy (Prince of Persia: The Sands of Time) – game, for the present too young to get a remake. However, communication, let and unevident, nevertheless is traced: founders of game have dared to transform Forgotten Sands in backs-off or, perhaps, some kind of an epilogue, having laid a plot of the new project in a seven-year backlash between events The Sands of Time and Warrior Within, the first and second parts of the trilogy, accordingly. Such course, at all evidence, has untied to gentlemen from Ubisoft Montreal hands, has given open space for creativity. We have the right to hope that in Forgotten Sands, developers at last will throw light on a part of the biography of the protagonist unknown earlier and will tell about all details and turns of destiny of the Prince, affected fatal transformation of the romantic Arabian wanderer in the ruthless soldier running from destiny.</p>
<p><a href="http://nfmgames.com/wp-content/uploads/2010/04/princepersia2.jpg"><img class="aligncenter size-medium wp-image-180" title="princepersia2" src="http://nfmgames.com/wp-content/uploads/2010/04/princepersia2-300x87.jpg" alt="" width="300" height="87" /></a>So, Forgotten Sands – returning to sources of the classical trilogy of the previous generation, therefore the future game is necessary again on habitual, warming souls of the devoted admirer of a serial elements: acrobatic puzzles, huge scenery and the unique east surroundings inspired by fairy tales «Thousand and one night». However, even the old recipe developers have managed to diversify with considerable quantity of new components.</p>
<p>First, in Forgotten Sands developers have cardinally changed fighting system. From an arsenal of the Prince the block, and quantity of the enemies involved in each new fight has completely disappeared, henceforth is estimated in tens. Such, seeming on a paper unfair in relation to the player, &#8220;innovations&#8221; in practice should transform Forgotten Sands into the real, let and with reservations, let and with smack, слэшер. Battles have considerably added in dynamics, the list of used receptions has expanded, and lazy поглаживание buttons was replaced by fractional reknock. But the most important thing that transitions from actions-scenes to puzzles and back already now look rather smooth, deprived clumsy геймплейных колтунов. Developers also have casually mentioned that have considerably expanded the list of &#8220;magic actions», like rewind of time from The Sands of Time, and it will essentially facilitate a life to the player directly in fights with bosses and simple monsters.</p>
]]></content:encoded>
			<wfw:commentRss>http://nfmgames.com/?feed=rss2&amp;p=179</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
