Spec Ops: The Line

It is completely not surprising that memoirs on serial Spec Ops were erased from the memory the majority of gamers including those who personally saw or even tried these games. The occasion to play last time was already eight years ago when on PlayStation there was nothing a remarkable hand-made article with subtitle Airborne Commando, inherited unless the name, but not advantages of the original. But the serial not always vegetated at a console bottom – in the last century disks on a cover dispersed from members of spetsnaz not because them distributed in loading to shaving machine tools. In 1998 year has been let out Spec Ops: Rangers Lead The Way, literally shown road and Tom Clancy’s Rainbow Six, and Delta Force, and to other tactical shooters to light commercially successful future. Has specified – and itself has gone some other way, not promising anything good, and by then as in the name there was figure “2″, command has decided to curtail operation, and about Spec Ops all next years were recollected only by the Russian children who were successively buying up piracy disks foron the Top crust. There is no need to grieve about it – would be to regret for what: only one of eight games is worthy. The amendment: now two of nine.

Not clearly, why developers from Yager have decided to address to the become obsolete serial, especially, judging by seen to revive it in an old appearance they and do not plan, designing game absolutely in other key. Most likely, it 2K has unexpectedly recollected that owns the rights to licence Spec Ops, and has decided to give a brand not to very skilled Germans, reserving eminent serials for more venerable commands. Nevertheless, to let out games under aegis 2K Games is not “Forerunners” for “Russobit TH” to do: here professionalism, modern technologies and quality is necessary. It turns out that at Yager it is all is. And consequently new Spec Ops is not half-hour vigil over a tactical card and multistage orders, and the fast, cinematic insurgent in whom, yes, as well as in old, leading roles are given members of spetsnaz. Moreover, here faceless supernumeraries become high-grade heroes, with recognised appearance, characters and voices (for  will speak Nolan Nort which have sounded Desmonda Majlsa in Assassin’s Creed) – and as developers promise, characters will vary both outwardly, and internally on a game course, no less than your relation to them.

Splinter Cell: Conviction

Fascinating plot also it is masterful the written out characters never were listed advantages Splinter Cell. Actually, except Sam Fisher there and to look there was nothing. But Splinter Cell: Conviction already meets us rather good history: with a great lot of the fine details, interesting heroes and a total absence irritating нестыковок. The scenario is submitted in shape флэшбеков, and in a role of the story-teller Victor Kost, Fisher’s former colleague and in combination its close friend and the colleague acts. All begins after three years after events Double Agent, on Malta where Sam is called by Anna Grimsdottir, in the past the expert in technical questions «Third echelon», and nowadays – one of bosses of the organisation. She informs that on Fisher hunting is conducted and it urgently should be on the lam. It will be found out later that the daughter of the protagonist is live, and history with its tragical  destruction – no more than a performance. So all that bosh with which us fed in trailers – on-kodzimovski successful dodge from outside developers, and “crusade” the hero arranges not from revenge, and for the sake of rescue of the child. The main advantage of subject peripetias of the project is their interrelation with serial back issues. Conviction not simply sorts things out, but also forces to look at past events under other corner, and it is expensive costs.

As bequeathed Born and Bauer

Already on a demo about which we wrote earlier, it was clear:  to the stealth-mechanic in Conviction simply there was no place. There are no visibility and noise indicators, there is no restriction on lifted alarms because alarms does not remain, and even the hero will receive trademark glasses of night vision only in the ending. Conformists after these lines for certain will want to make ritual suicide, and in vain!

It is “less” – not always means worse”. Old as the world a principle is based On this game process Conviction. Yes, under a knife those elements of a gameplay which were considered as the traditional for a series have gone. But, in my opinion, Splinter Cell from it only has won. What for on some minutes to wait for the enemy? What for to hide corpses, if them and so nobody will find? At last, what for a heap гаджетов, when you – the most killing weapon on the Earth?

Ideology Conviction is cast by the trilogy about Jayson Born and a serial «24 hours». There is a hero, there is an environment, and there is a purpose which is necessary for executing. How to operate – as you please. There is no stealth more, there is no action, there is no adventure game – they have merged together in a mad cocktail, and only on you depends, under what recipe it will be mixed.

Monster Hunter Tri

It is possible to laugh as much as necessary over strangeness of Japanese, but it is necessary to recognise that when speech comes about rather original games, here they will give hundred points of odds as to Europeans, and the Yankee. Serial Monster Hunter – one of the freshest proofs of this thesis. In the homeland a series has attracted at once to players, and new parts left one for another, but the very first has reached us only (and the most unsuccessful). And here more recently – after several years of working out, hundreds hours of polishing and debugging – light has seen Monster Hunter Tri which urged to deduce once and for all the project from the category «not for all» in a mainstream channel. Right now thousand Europeans storm game servers, trying to understand, than hunting for monsters so was looked to Japanese.

The first, than Monster Hunter Tri really bribes, – huge, living by own rules and laws the world. In it there is a ecosystem, food chains and in general much from this that we can observe on channel Discovery. Interaction of animals among themselves is very interestingly arranged – mutual relations of the senior generations with younger have especially gone right. Moreover, any other Wii-game can envy beauty of the local world, and on “the senior” consoles far not each project looks as abruptly. All – from the night sky covered мириадами of stars, to snow-covered mountain ridges and a sea-bottom – looks phenomenally. In comparison with the previous parts, it is the present break for a serial.

Online and single – friends for ever

Usually single and multiuser modes are actually two different games under one roof, but MHT by the way destroys this stereotype: online and a single henceforth – a single whole. Before beginning grandiose travel, it is necessary to get a uniform account for both modes and to create the character. Appearance options are various enough, but to create rather nice hero – a difficult task. After all preparatory procedures you will appear in Mogo – the small village located on an ocean coast. Here your way from “green” неумехи to the professional hunter also will begin.

To begin passage it is better all alone: will easy be pumped over, will collect the worthy complete set of the reservation, will choose the weapon to taste, and also will adapt to the chamber and management. And if to management no serious claims are present (especially when play by means of “the classical” Wii-controller) the chamber aims to get stuck in the nearest wall.

Having finished the hero to the necessary standard, it is possible to leave safely on on-line open spaces, the blessing developers have made all from them depending that network game was as much as possible comfortable. 26 servers (to 2000 players on everyone) with division playing on level of skill and game preferences are at present started. There are servers for beginners and experts, for fans of command game and lonely wolves – in general, the place will be all. As well as in the previous games of a series, online is realised differently, than in classical MMORPG. You choose a server, then a certain part of a city, and already in it – party which would like to join (or simply form own team). At the expense of constant alternation of a single and online game at all does not bother. At first you master game elements in a single mode, then try the forces in a multiplayer, then again come back in a single for prorolling of the hero etc. on a circle.

The first part Dead Rising was born from simple idea. Time Xbox 360 – the console of new generation on one screen it is possible to collect much, is a lot of zombie. Already cheerfully, the truth? Already then round a simple idea the big, integral, original game, in something Romero reminding films was built. Like you would chop off heads of the zombie, you try to disappear from them, and actually – you are at war with human greed and nonsense.

Working out Dead Rising 2 – for a long time any more a secret, we saw it behind closed doors for Tokyo Game Show 2009, but till now to the press showed only small and not the most important slices of game – for example, absolutely mad multiplayer stylised under teleshow. There was a sensation that the normal single both at all will not be, and to please to fashion Dead Rising 2 will leave in full online. Fortunately, it has not occurred.

To begin with on Captivate 2010 have shown cutting from subject rollers of game to prove: in Dead Rising 2 there are dialogues and dramatic situations. All that we have got used to see in modern adventure insurgents. In practice, however, the effect from tearful scenes can be a miscellaneous. The protagonist, Chak, wanders on shopping centre and without effort can “borrow” clothes and accessories from the crushed shops. It looks usually, h’m, ridiculously (up to maiden jeans шортиков and pink топа from under which the hairy breast looks through), and after all the external shape of the hero remains and in subject scenes. The look at it, can, and correct in all cases, but here unprofitable the red nose and a ridiculous cap give to remarks … alternative sounding. The second curious supervision: in subject rollers game persistently maintains that Japanese name фансервисом. Two beauties have stolen girl-friend Chaka from night club, and at the same time have solved also with it to fight? Be assured – the chamber will snatch out the most tasty foreshortenings of delights of girls, and all their gestures will as much as possible провокационны. Almost Bayonetta, but is easier, ordinarier. Well, that was to lose to producers, after all because of unknown level of cruelty game and so will receive in all regions a rating 18+ … Ah yes, actually the history narrates about the villains, standing up for tragedy (the next case of mass transformation of people in the zombie), and Capcom plans to let out on Xbox 360 paid addition Dead Rising 2: Case Zero.
As well as in the first part, game action is developed in real time. Therefore if you are not in time on a meeting with the partner (do not forget to look at the watch), it can eat simply. But while to рандеву remains half an hour, it is possible to wander simply on huge shopping centre, to look for useful subjects and, of course, to kill as much as possible zombie. The more effectively kill – the more points. The improvised weapon can be found not simply, but also to design most. The baseball bat plus a box of nails – turns out шипованная палица. Try the most improbable combinations: a rake and the automobile accumulator, the radio-controlled helicopter and dynamite. My favourite variant: a huge toy bear and the automatic machine. Has put such robot-murderer in the middle of a hall, and it starts to scribble at once on the zombie on the left and to the right. As will interrupt everything, the bear can be transferred on a new place. And so cartridges will not come to an end yet. It is possible to observe of it from a safe place, похрустывая попкорном. By the way, there is no guarantee of that hardly collected вундервафля it will appear effective. The helmet with a drill looks fine, but you should chase the one and only zombie to put on to it this miracle a head and to take pleasure in result. Bach – also have decapitated. Зрелищно, and points drip. Here only by this time friends of the walking dead person by all means погрызут to you a life ruler. And the electroguitar with the amplifier deafens enemies around, but does not kill (such sending to Brutal Legend, by the way). Is in game and economic system. Collect dollars (for example, breaking cash registers) – on them it is possible to buy the ready and most powerful weapon (if is lazy to search/design most) from black dealers.

Prince of Persia: Forgotten Sands

Unwritten rules of the entertaining industry say: do not catch at two impracticable has put simultaneously – do not undertake to create in the Hollywood pavilions at once both a film blockbuster, and game, to it devoted. And undertaken – do not speak гоп, yet you will not jump.

The next attempt to overcome unpleasant tradition, is undertaken by real masters of the business – the Hollywood producer Dzherri Brukhajmer and recognised pros from Ubisoft Montreal. The shot a doublet on purses of admirers of popular serial Prince of Persia is expected already in second half of May: at first on counters of shops there will be game Prince of Persia: Forgotten Sands, and in two weeks in world hire there is a film «the Prince of Persia: time Sand».

Despite the fact that what at both names there is a word «sands», child Ubisoft Montreal does not try to pretend to be «game on motives of a film», more likely on the contrary. The matter is that Mike Njuella’s picture is already constructed on a material of the first part of the trilogy (Prince of Persia: The Sands of Time) – game, for the present too young to get a remake. However, communication, let and unevident, nevertheless is traced: founders of game have dared to transform Forgotten Sands in backs-off or, perhaps, some kind of an epilogue, having laid a plot of the new project in a seven-year backlash between events The Sands of Time and Warrior Within, the first and second parts of the trilogy, accordingly. Such course, at all evidence, has untied to gentlemen from Ubisoft Montreal hands, has given open space for creativity. We have the right to hope that in Forgotten Sands, developers at last will throw light on a part of the biography of the protagonist unknown earlier and will tell about all details and turns of destiny of the Prince, affected fatal transformation of the romantic Arabian wanderer in the ruthless soldier running from destiny.

So, Forgotten Sands – returning to sources of the classical trilogy of the previous generation, therefore the future game is necessary again on habitual, warming souls of the devoted admirer of a serial elements: acrobatic puzzles, huge scenery and the unique east surroundings inspired by fairy tales «Thousand and one night». However, even the old recipe developers have managed to diversify with considerable quantity of new components.

First, in Forgotten Sands developers have cardinally changed fighting system. From an arsenal of the Prince the block, and quantity of the enemies involved in each new fight has completely disappeared, henceforth is estimated in tens. Such, seeming on a paper unfair in relation to the player, “innovations” in practice should transform Forgotten Sands into the real, let and with reservations, let and with smack, слэшер. Battles have considerably added in dynamics, the list of used receptions has expanded, and lazy поглаживание buttons was replaced by fractional reknock. But the most important thing that transitions from actions-scenes to puzzles and back already now look rather smooth, deprived clumsy геймплейных колтунов. Developers also have casually mentioned that have considerably expanded the list of “magic actions», like rewind of time from The Sands of Time, and it will essentially facilitate a life to the player directly in fights with bosses and simple monsters.